UnityUI
by Pavel Shutau
Turn Figma layers into Unity 6 uGUI Inspector values for faster manual handoff
Installs
294
Likes
65
Users
3,232
Views
4,028
Preview
About this plugin
Move UI specifications from Figma to Unity uGUI with less guesswork.
UnityUI is a Dev Mode codegen plugin that presents properties of the selected Figma layer as grouped Unity 6 Inspector fields. Component names, field order, indentation, and related values are organized for quick manual transfer into Unity.## Supported mappings- Rect Transform: anchors, pivot, position, size, offsets, and rotation- Image: solid fill color and opacity- Raw Image: image fill, scale mode, crop, rotation, filters, and UV data- TextMeshProUGUI: text, font settings, spacing, alignment, wrapping, and overflow- TMP Rich Text for compatible mixed text styles- TMP Text Outline with Figma stroke values and estimated SDF outline width- Canvas Group for container opacity- Horizontal, Vertical, and compatible Grid Layout Groups- Content Size Fitter and Layout Element for Auto Layout sizing- Figma variables with their resolved values for the current modeUnsupported or ambiguous properties are kept visible in dedicated Figma Source and Warnings sections instead of being silently ignored. Figma effects are displayed as readable fields such as color, offset, blur, and spread.## How to use1. Select a layer in Figma.
2. Open Dev Mode and the Code panel.
3. Choose “Unity uGUI Inspector”.
4. Transfer the displayed values to the matching Unity components.## Designed for manual handoffUnityUI does not generate C#, prefabs, assets, or a complete Unity hierarchy. Textures, sprites, and TMP font assets are assigned manually. Gradients, complex fills, text on a path, and incompatible layouts may require additional Unity setup.
The plugin runs locally and does not access the network.
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