Character Motion
by Kiarash Moazzez
Rig expressive faces and write native keyframes at Figma’s playhead.
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About this plugin
Bring character faces to life without leaving Figma.
Character Motion gives separated facial artwork a clear animation structure. Assign each layer by behavior, move the controls, and write keyframes directly at Figma Motion’s current playhead.
What you can animateGaze with independent left and right iris layersBlinks with complete eye layersEyebrow position and mirrored rotationArticulated upper lip, lower lip, and mouth-interior openingSubtle nose position and rotationBuilt for a clean workflowUses Figma Motion’s native playhead—no separate plugin timelineCreates or replaces native manual keyframes at the current timeKeeps every facial behavior assigned to its own layerIncludes Closed, Half, and Open mouth presetsIncludes an in-plugin preparation guide and recommended hierarchyStores rig assignments only in Figma's device-local plugin storageMakes no network requests and sends no document data to the developer or third partiesQuick startSeparate the face artwork into the recommended layers.
Select each layer and assign its role in Rig.
Open Figma Motion and place the native playhead.
Choose a controller in Animate.
Move or release a control to write the keyframe.
Character Motion is designed for front-facing vector characters and transform-based facial motion. Advanced path deformation, viseme switching, and audio lip sync are planned for future versions.
Search tagsanimation, motion, character, rigging, face, facial animation, keyframes, eyes, mouth, lip sync, motion design, prototypeRelease notesFacial role assignment and persistent per-page rigGaze, blink, eyebrow, mouth, and nose controllersArticulated three-layer mouth opening and sealingNative Figma Motion playhead integrationKeyframe removal and full motion clearingIn-plugin face preparation guide
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